Unknown Armies Third Edition Book Two: Run

Unknown Armies Third Edition Book Two: Run

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AN OCCULT GAME ABOUT BROKEN PEOPLE CONSPIRING TO FIX THE WORLD
It's about keeping what you have from those who want it.
Unknown Armies presents magick as it might exist in a world built out of crime friction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. Unknown Armies asks, what would you risk to change the world? Your friends? Your family? Your health? Your sanity? Magick finds a way to ask the very most from you, until you achieve what you want or you are left with nothing.
It's about kicking them while they're down, then cheering them when they get up.
Book Two: Run is the book for gamemasters. It tells you how to:
- Present the characters with obstacles to their fevered dreams of changing the world.
- Oversee character creation and setting collaboration in the first sessions of play.
- Draw on the rich and disturbingly familiar world of the occult underground.
- Create new creatures and antagonists.
- Resolve conflicts as a fan of the characters.
- Prepare situations to disturb and entertain.